Global Visual Computing Market (2021 to 2026)


DUBLIN, March 8, 2022 /PRNewswire/ — The “Global Visual Computing Market (2021-2026) by Component Type, Types, Technologies Type, Display Platform Type, Industry Type, Geography, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis” report has been added to ResearchAndMarkets.com’s offering.

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The Global Visual Computing Market is estimated to be USD 23.01 Bn in 2021 and is expected to reach USD 65.12 Bn by 2026, growing at a CAGR of 23.13%.

Market Dynamics

The Global Visual Computing Market is driving due to growing demand from various industries such as Gaming, Animation, Healthcare, Automotive, Manufacturing, Aerospace & Defence, and other sectors driving the market’s growth. Additionally, visual computing enhanced customers’ experience in most applications, fuelling the market growth. On the other hand, high costs associated with hardware and high-power consumption by visual computing restrict the market’s growth.

Furthermore, growing investments in research and development activities and emerging applications will create market opportunities. Moreover, a lack of awareness about the visual computing concept is challenging for the market.

Market Segmentation

  • The Global Visual Computing Market is segmented further based on Component Type, Types, Technologies Type, Display Platform Type, Industry Type, and Geography.

  • By Component Type, the market is classified into Hardware and Software.

  • By Types, the Visual Computing market is classified into Cloud and On-Premise.

  • By Technologies Type, the Visual Computing market is classified into Video Processing and Image Processing.

  • By Display Platform Type, the Visual Computing market is classified into Interactive Whiteboard, Interactive Kiosk, Interactive Table, Interactive Video Wall, Monitor, and Others.

  • By Industry Type, the Visual Computing market is classified into Automotive, Defence & Intelligence, Media & Entertainment, Gaming, Healthcare, Manufacturing, and Others.

  • By Geography, America is projected to lead the market.

Company Profiles

Some of the companies covered in this report are Advanced Micro Devices, Inc, Arm Limited, BioDigital, Inc, Cubix Corporation, Exxact Corporation, Imagination Technologies Limited, Intel Corporation, Matrox, NVIDIA Corporation, Sony Corporation, etc.

Countries Studied

  • America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)

  • Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)

  • Middle-East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)

  • Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)

Competitive Quadrant

The report includes a Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Why buy this report?

  • The report offers a comprehensive evaluation of the Global Visual Computing Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.

  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.

  • The report includes an in-depth market analysis using Porter’s 5 forces model and the Ansoff Matrix. In addition, the impact of Covid-19 on the market is also featured in the report.

  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.

  • The report also contains the competitive analysis using Positioning Quadrants, the analyst’s competitive positioning tool.

Key Topics Covered:

1 Report Description

2 Research Methodology

3 Executive Summary

4 Market Influencers
4.1 Drivers
4.1.1 Growing Demand from Various Industries
4.1.2 Enhanced Customers Experience in Most Applications
4.2 Restraints
4.2.1 High Cost Associated with Hardware
4.2.2 High Power Consumption by Visual Computing
4.3 Opportunities
4.3.1 Increasing Investments in Research & Development Activities
4.3.2 Emerging Application
4.4 Challenges
4.4.1 Lack of Awareness about Visual Computer Concept

5 Market Analysis
5.1 Porter’s Five Forces Analysis
5.2 Impact of COVID-19
5.3 Ansoff Matrix Analysis

6 Global Visual Computing Market, By Component Type
6.1 Introduction
6.2 Hardware
6.3 Software

7 Global Visual Computing Market, By Types
7.1 Introduction
7.2 Cloud
7.3 On-Premise

8 Global Visual Computing Market, By Technologies Type
8.1 Introduction
8.2 Video Processing
8.3 Image Processing

9 Global Visual Computing Market, By Display Platform Type
9.1 Introduction
9.2 Interactive Whiteboard
9.3 Interactive Kiosk
9.4 Interactive Table
9.5 Interactive Video Wall
9.6 Monitor
9.7 Others

10 Global Visual Computing Market, By Industry Type
10.1 Introduction
10.2 Automotive
10.3 Defence & Intelligence
10.4 Media & Entertainment
10.5 Gaming
10.6 Healthcare
10.7 Manufacturing
10.8 Others

11 Global Visual Computing Market, By Geography
11.1 Introduction
11.1 America
11.1.1 Argentina
11.1.2 Brazil
11.1.3 Canada
11.1.4 Chile
11.1.5 Colombia
11.1.6 Mexico
11.1.7 Peru
11.1.8 United States
11.1.9 Rest of Americas
11.2 Europe
11.2.1 Austria
11.2.2 Belgium
11.2.3 Denmark
11.2.4 Finland
11.2.5 France
11.2.6 Germany
11.2.7 Italy
11.2.8 Netherlands
11.2.9 Norway
11.2.10 Poland
11.2.11 Russia
11.2.12 Spain
11.2.13 Sweden
11.2.14 Switzerland
11.2.15 United Kingdom
11.2.16 Rest of Europe
11.3 Middle East and Africa
11.3.1 Egypt
11.3.2 Israel
11.3.3 Qatar
11.3.4 Saudi Arabia
11.3.5 South Africa
11.3.6 United Arab Emirates
11.3.7 Rest of MEA
11.4 Asia-Pacific
11.4.1 Australia
11.4.2 Bangladesh
11.4.3 China
11.4.4 India
11.4.5 Indonesia
11.4.6 Japan
11.4.7 Malaysia
11.4.8 Philippines
11.4.9 Singapore
11.4.10 South Korea
11.4.11 Sri Lanka
11.4.12 Thailand
11.4.13 Taiwan
11.4.14 Rest of Asia

12 Competitive Landscape
12.1 Competitive Quadrant
12.2 Market Share Analysis
12.3 Strategic Initiatives
12.3.1 M&A and Investments
12.3.2 Partnerships and Collaborations
12.3.3 Product Developments and Improvements

13 Company Profiles
13.1 Advanced Micro Devices, Inc
13.2 Amazon Web Services
13.3 Arm Limited
13.4 Basler AG
13.5 BioDigital, Inc
13.6 CEVA, Inc
13.7 Cognex Corporation
13.8 Cubix Corporation
13.9 Exxact Corporation
13.10 Google LLC
13.11 Imagination Technologies Limited
13.12 Intel Corporation
13.13 International Business Machine Corporation
13.14 KEYENCE CORPORATION
13.15 Harris Geospatial Solutions, Inc
13.16 Marvell
13.17 Matrox
13.18 Matterport, Inc
13.19 Meta Platforms, Inc
13.20 Microsoft Corporation
13.21 National Instruments Corporation
13.22 Novanta, Inc
13.23 NVIDIA Corporation
13.24 OMRON Corporation
13.25 Qualcomm
13.26 Sony Corporation
13.27 Teledyne Technologies Incorporated
13.28 Texas Instruments Incorporated
13.29 Xilinx
13.30 ZF Friedrichshafen AG

14 Appendix

For more information about this report visit https://www.researchandmarkets.com/r/ha0hrt

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SOURCE Research and Markets



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2022-03-08 20:30:00

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